Human

Humans are as written in the Player’s Handbook. They are explorers and expansionists, leading the frontier efforts. They only have two racial traits: 1 bonus feat and bonus skill points. However their flexibility still makes them one of the best races at anything.

  • Humans are humanoids with the human subtype.
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
  • Human base land speed is 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Frontier Common.

Personality: Humans are expansionists, explorers, and innovators. They drive the frontier effort, and seek out new places to inhabit, new resources to acquire, and new peoples with whom to trade.

Physical Description: as per PHB.

Relations: Humans relate reasonably well with all of the frontier races, though they see each as being quirky in their own way.

Alignment: Any.

Lands: Humans inhabit all of the frontier towns, and have set up some smaller villages farther into the wilds.

Religion: Humans mostly worship the Highfather.

Language: Frontier Common. Humans pepper their speech with phrases from other languages – dwarven curses, Halfling blessings, and desert terms from the native races.

Names: as per PHB.

Classes: Any. Humans are generalists and well adapted to any set of skills.

Adventurers: Humans adventure out of curiosity and an explorer’s spirit. They are interested in staking claims for themselves and making new discoveries. They may also adventure to protect the towns, to build riches for themselves, or just for the excitement.

Character Options: Humans qualify for feats and prestige classes that require the human subtype, such as Able Learner.

Human Paragon template

  • Human Paragons gain the augmented subtype.
  • Ability Boost (+2 any one ability score).
  • Bonus Feat: A Human Paragon gains a bonus feat chosen from the following list, whether or not he meets the prerequisites: Any one Regional feat for which human (any) is a prerequisite and must be taken at first level, Able Learner, Heroic Destiny, Open-Minded, Skill Focus, or any feat that grants +2 to two skills.
  • A human paragon may select one bonus skill trick for free, even if he doesn’t meet the prerequisites.
  • Extended Life Span: A human paragon reaches middle age at 55, old at 73, venerable at 90, and rolls 3d20 to calculate maximum life span.
  • Adaptable: Human paragons gain a +2 bonus to resist environmental effects, including: cold, drowning, heat, getting lost, suffocating, starvation, thirst, and wind effects. This bonus applies to natural environmental dangers only, not those caused by spells or similar.
  • Level adjustment +1.
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