Religion

Beliefs in the Weird West vary from the monotheistic frontier races to the animistic native races. The gods, where they are truly gods at all, are distant and intangible, rarely if ever directly interacting with mortals. Divine power, then, does not derive from the gods or spirits themselves, but by faith in principles. As such, listed domains for each religion are only suggestions and commonly-selected options. Any cleric can choose from any domain he wishes, depending on how they interpret the teachings of their religion. It is unlikely, however, for a cleric to completely misinterpret these teachings – for example, a cleric of the Highfather should not select the Chaos domain. It is also possible for a character to have no specific religious beliefs, instead worshipping an ideal.

Religious beliefs are most often racially indoctrinated, though it is possible for any person to change their beliefs. While most of the frontier races worship the Highfather, for instance, it is possible for a dwarf to be inspired by the lizardfolk belief in Panathea.

Religion is not a point of high contention among natives in the Weird West. While there are religious differences which sometimes clash, this does not often lead to violence. The frontier races, however, see these animistic beliefs as primitive and backward, and often try to introduce the natives to the glory of the Highfather, even if they don’t want it. This can sometimes lead to physical conflict.

The Ancestors
While other races may pay respect to their dead, the raptorans are the only ones to engage in actual ancestor worship. They draw power and wisdom from consulting these ancient spirits. Temples to the ancestors are large sweat tents in which are held rituals which allow worshippers to have visions and converse directly with the spirits of their dead.
Domains: Air, Deathbound, Destiny, Divination, Dream, Family, Fate, Oracle, Sky, Spirit, Summoning

The Dragon
Some drakes (those who do not worship the Highfather) harbour a secret devotion to their dragon ancestry, worshipping the Dragon – a composite of all dragonkind and dragon history. The Dragon is said to sleep beneath the earth, waiting for its time to return and establish its dominance over all other races. Drakes do not normally make this belief public, as it is seen as a desire for tyranny. Instead they worship in secret, holding only small ceremonies with a few known other worshippers. Drake worship involves the lighting of many ceremonial candles and chanting in draconic. Personal worship involves simple meditation and chanting of a draconic mantra.
Drakes who rever the Dragon normally choose a domain that matches their Energy Affinity (Acid=Slime, Cold=Cold, Electricity=Storm, Fire=Fire, Sonic=Destruction).
Domains: Cold, Destiny, Destruction, Domination, Dragon, Fate, Fire, Force, Glory, Pride, Scalykind, Slime, Storm

The Highfather
The only deity known among the frontier races is the Highfather, the source of all creation. He is represented by the light, and serves as a symbol of goodness, protection, strength, and progress. Common temples of the Highfather are house- or barn-like buildings of wood, stone, and metal, often with stained glass windows depicting stories from the mythology or great achievements in history. The Highfather is depicted as a short, muscular man with a thick, well-maintained grey beard. He wields a hammer and works a forge.
Domains: Artifice, Craft, Creation, Good, Healing, Knowledge, Law, Magic, Metal, Planning, Spell, Trade, Wealth

The Mountain
Goliaths revere the Mountain as a source of strength and all things necessary for life. The Mountain is a hard teacher, treating goliaths with a form of tough love. Goliath worship takes the form of physical challenges, either against one another or against the mountain itself, such as climbing, jumping, running, wrestling, and so on. They rarely worship indoors, and more formal ceremonies take place near the peak of a mountain around a stone cairn or inside a stone lodge.
Domains: Community, Competition, Courage, Earth, Fury, Liberation, Pride, Protection, Strength

The Panathea
Many of the native races practice some form of animism, but lizardfolk in particular believe that all natural phenomena have spirits that are interconnected. Plants, animals, stones, clouds – all are personified with spirits. Lizardfolk therefore show respect for all natural things; even as they hunt or gather they give thanks to the animal or plant providing sustenance. There are no temples of the Panathea – it is everything and everywhere, and worship is done as part of daily activities.
Domains: Animal, Hunt, Plant, Scalykind, Strength, Summoning, War

The Sea
Darfellan worship the Sea as a protector. It is a safe place for them where they can be free of most of the dangers of dry land. It is also the source of most of their food and resources. However, they do realize that the Sea is a temperamental lord, and can as easily turn against them in anger. Darfellan make offerings to the Sea of food, drink, and the bodies of their dead. They worship on great wooden floating platforms, crafted in either a donut shape or semicircle. Darfellan funerals are held in the rain.
Domains: Family, Fury, Ocean, Purification, Renewal, Retribution, Storm, Strength, Water, Weather

The Shadow
Dusklings live and thrive in the darkness, preferring to hide rather than fight. They also have an inherent connection to the Shadowlands, and worship the Shadow as an entity in itself. While the Shadowlands contains many evil creatures, dusklings are not necessarily evil. They simply know that hiding in the darkness is their greatest survival technique. Duskling worship nearly always takes place at midnight, and never during daylight. Duskling worship services are quiet affairs attended in familial groups, in which tribe shadowcasters manipulate the shadows to tell stories or teach lessons.
Domains: Cavern, Celerity, Chaos, Darkness, Illusion, Moon, Night, Pact, Trickery, Undeath

The Sun
Asherati both fear and respect the Sun. It is simultaneously the source of life and a merciless killer. The asherati may therefore ask the Sun’s blessing in one breath and curse its heat in the next. Asherati worship takes place in their underground seitches in large caverns. Water rations are distributed and the asherati engage in wild tribal orgies.
Domains: Evil, Fire, Hatred, Mentalism, Mind, Pain, Radiance, Sand, Spite, Suffering, Sun, Thirst, Wrath

None
Since the gods are not manifestly present in the Weird West, it is not uncommon for characters to follow no religion at all. This is particularly common among Halflings, since they are generally too chaotic and independent-minded to commit to any one religion. However, non-religious characters may still become clerics if they are devoted to a cause or strong in belief. In such a case, they should pick domains associated with that cause.
Domains: Any

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